Tuesday, July 31, 2012

RPG: Combat

Hello, I am going to talk a bit about the way my game's combat system works, but first I'm going to say that I really like this picture and will definitely be keeping it in the book, assuming I can get the layout to cooperate.

So, the combat system in Chicken Heroics is pretty simple. You roll your attack and try to beat the target's defense roll. If you fail then the next person goes. If you succeed then it reduces the target's defense so he's easier to hit next time. Once he can't defend at all you need to hit him once more to knock him out of the fight.

I purposely didn't call being defeated as death, but I'm not sure if that's good. It basically means the only way to be killed is in a Total Party Kill or by GM fiat. Perhaps I will add the option to finish off a target who has been knocked out of combat.

Also do these articles about my project bother anyone? I mean I could just continue quietly working on it without saying anything if they do.

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